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Give and Take

Weapon - very rare - requires attunement

This pair of mithral (Give) and obsidian (Take) scimitars are connected by a sturdy chain. When you engage in two-weapon fighting using both scimitars, you can add your ability modifier to the damage of the second attack.

The scimitars have a collective 10 charges and regain 1d6 + 4 expended charges daily at midday. When you hit a creature with one of these magic weapons, you can expend 1 of their charges to create an effect based on the blade used in the attack:

Give. When you hit a creature with Give and expend 1 charge, you and all other creatures within 5 feet of the target (other than the target) gain 2d6 temporary hit points that last for 1 minute.

Take. When you hit a creature with Take and expend 1 charge, that creature takes 2d6 necrotic damage, and you and all other creatures within 5 feet of the target take half as much necrotic damage.

"Compromising is the base of all healthy relationships." The woman circled the man with a sweet smile, the swords readied in her hands. "I gave you an inch, you took a mile. I gave you my hand, you took my heart." Her feet slid, shifting easily in the sand as she leveled her weapons. "You gave me a chance to live, and now I will take your life."